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For decades, Resident Evil has constantly reinvented itself. From fixed-camera survival horror to explosive co-op action to first-person psychological terror. At times, those reinventions pushed the franchise to the brink of losing its identity entirely. But through resets, remakes, and refinement, Capcom rediscovered what truly defined the series: structured vulnerability, spatial tension, and controlled escalation.
Based on the relative timelines of these efforts, this meant we needed to continue to add new functionality to internal builds of the live-service game to meet certain publisher milestone requirements despite the fact that when these features would ultimately get released to the player it would be in the offline game. As a result, we needed to continue to build out and deploy new backend functionality in our internal development environments that would never actually need to be deployed to live player-facing production environments.